Feb 12, 2008, 02:24 AM // 02:24
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#21
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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Quote:
Originally Posted by Red Sonya
Of course Anet doesn't because everyone else here usually knocks down the good/great ideas anyways. Anet sees that and wallah no changes. Never seen so many negative people in my life in one place....wait....yes I have...in the guild wars game itself. lol
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No, people here are very positive. ..Positive that many of the ideas suck!
And they're right!
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Feb 12, 2008, 02:32 AM // 02:32
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#22
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Azeroth (shhh)
Guild: Ryders of the Sword [FrNd]
Profession: E/
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It's funny how people make accusations without knowing a rat's butt about what happens over on the other end.
A lot of suggestions in Sardelac have been implemented into the game. And remember Sardelac isn't the only place ArenaNet gets suggestions from.
And really does a game company have to listen to everything the players ask for? I've seen some pretty stupid suggestions tossed in there as well...
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Feb 12, 2008, 03:21 AM // 03:21
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#23
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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Quote:
Originally Posted by MirkoTeran
No, as 99.9% of suggestions are utter trash.
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I <3 Ash.
On the twelfth char my mother game to me..
__________________
I looked at her, and looked again:
And did not wish her mine!
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Feb 12, 2008, 05:00 AM // 05:00
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#24
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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The definitely listen, and i'm sure the ideas influence a lot of in game additions, but there's not many ideas I believe they follow to the letter.
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Feb 12, 2008, 12:55 PM // 12:55
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#25
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You bet, my original Hard Mode suggestion had 5 grades of difficulty, XD.
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Feb 12, 2008, 06:21 PM // 18:21
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#26
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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Quote:
Originally Posted by MithranArkanere
You bet, my original Hard Mode suggestion had 5 grades of difficulty, XD.
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I think this is a great example of why they don't implement ideas. Having 5 levels of difficulty is not as simple as adding a slider that just makes the game harder. (hm has different mobs, different AI, different skills, rewards..)
Also, how do you work out vanquishing? do you have to vanquish each level? Are they all worth the same?
Yet people look at this like a "simple suggestion". It's ridiculous.
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Feb 12, 2008, 06:34 PM // 18:34
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#27
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Nah. It had no vanquishing. Just changes in armor and health, and specially AI. And finally in drops. The eaiest tier had no drops at all, while the highest had all items dropping near-max and req 8..11.
I think that the current hard mode it's a bit better. Grades of AI was the main point, and they added that. NM monsters are a bit more dumb.
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Feb 12, 2008, 06:36 PM // 18:36
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#28
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Ancient Windbreaker
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Quote:
Originally Posted by Mordakai
I'd like to see a list of suggestions that were implemented.
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http://wiki.guildwars.com/wiki/Category:Updates
Not all of these were through suggestions, but many were.
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Feb 12, 2008, 06:41 PM // 18:41
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#29
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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The primary reason most suggestions aren't implemented (the secondary reason being that most of them suck) is that ArenaNet, by law, cannot directly copy a suggestion from unofficial forums.
The only reason Suggestion forums exist is to divert the bad ideas from the central forum, i.e. Riverside Inn.
Ironically, it appears that it's not working.
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Feb 12, 2008, 06:51 PM // 18:51
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#30
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Actually, Suggestions forums are to keep track of the 'general thoughts' of the players.
First, they see what people want... although they do not always see that clearly.
Then, they see what they can do, and that's quite easy, since they are the ones that know better how the game works.
And finally, they see how much time they have to make that thing, and that's the greatest limiter when it comes to which ideas are finally added.
Once they know what to do, how to do it and they have time to do it, they usually do it.
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